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Rules for Cricket

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Basic Rules for playing Garden Cricket:

Garden cricket, beach cricket or street cricket is an informal ad hoc variant of the game of cricket, played by people of both sexes and all ages in gardens, on the street, in parks, car parks, beaches and any area not specifically intended for the purpose.

Rules for Garden Cricket change constantly and are often made up on the spot. As always with informal games, it is the unspoken rules that are most important: these are usually that all participants should have a reasonable chance to play a part regardless of age, gender, or skill level, and that no-one should be injured.

The following rules are very simple rules for garden cricket and are not set in stone as individual rules are normally agreed, but are given for some guidance.

The idea of the game is each team takes it in turns to score as many runs as possible. Once all of the team have batted then the fielding team has a go at batting and tries to beat the first teams score. The winning team is the one who scores the most runs.

Please decide on your own rules of play before starting.

First decide on how many players there will be on each team. This can be as little as 2 or as many you like. In this sort of game where the whole family could be taking part, there will be mixed teams of both sexes and various ages.

Then decide by flipping a coin which team will bat first.

The stumps (known as wicket) stay at one end as does the bowlers stump.

With this game of garden cricket, unlike the real game, there is NO LBW to worry about.


Each team will take it in turns to bowl at the other team who are batting.

The idea is to bowl at the wickets and either bowl the batsman out or make the batsman hit the ball to one of your own team so that the player catches the ball (without hitting the ground). The batsman is then out.

This can be however the bowler wants to bowl and can be either underarm or overarm.

There are 'normally' 6 balls to an over with a new bowler each over. However, for garden cricket it can often be very annoying for them to count their balls, so the rule of "two balls to go" is often used: what this means is that a bowler will bowl an unlimited over until somebody asks "how many balls left?" to which the answer is always two.

Sometimes longer over's or no over's are used and a bowler will swap with another team member at any time.

Bowling a wide - where the batsman has no chance of hitting the ball - will add 1 run to the batting team's total.


The idea is to hit the ball and score as many runs as you can.

When you have hit the ball you can if you want run to the bowler's end - 1 run. You can return if you can make it without being run out - 2 runs.

If playing with just one batsman at a time - you then must return to the batting end to continue. If you are playing with 2 batters then the other person then has a go.

A variation to this rule is playing a "hit and run" rule whereby it doesn't matter how far you have hit the ball, you still have to run regardless. If the batsman does not run then he will be given out. This is a great rule to play under if you have a lot of batsman in each team.

A player cannot be given out on the first ball he/she faces. This rule is generally applied to those with little cricketing skill or can be given to any batter.

A player cannot be given out without scoring. Sometimes you can play under the 3 miss and out rule whereby if a batsman plays and misses 3 times, he is then given out.

A batsman can be out by being bowled or caught by an opposing team member. See other variations within these rules for other ways a batsman can be out.

If a batsman is out, then he is replaced with another member of his team. This continues until either the team retire (has a score they think is unbeatable) or if all the batsman of that team are out.

The winner is the player or team to score the most runs

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