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Giant Chess Pieces

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Giant Chess

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Price:299.99

NEXT WORKING DAY DELIVERY AVAILABLE*
*Must be ordered before 11.30am

One of our nation's most favourite games has now been super sized and we are pleased to give you the Giant Chess set for outdoors. These durable and all weather pieces have been made in the classic Black and White colours with traditional styling and will make a striking feature and talking point in any garden.

This Giant Chess set which is made from blown moulded strong and durable plastic, is the ideal game for playing out on the lawn or patio area of any garden giving many hours of fun and excitement to players of all ages.

Please see below for further product information and specification.

This giant outdoors version of chess, is not only a great and fun way of teaching beginners the skill and strategy needed to play, but also is great fun for experienced players to show off their skills. Taking it in turns the ideal is to jump and remove your opponent's pieces while not losing any of your own. The player who manages to put their opponent in to a "Check Mate" position, is the winner. Suitable for family and friends of all ages.

You will need to purchase a playing board with these Pieces.

We have two different types of playing boards to choose from including the popular The Giant Lawn Friendly Board or the The Giant Chess & Draughts Mat.

Price includes VAT and UK *Mainland delivery
*Please Read the Delivery tab for additional delivery options and charges


Overview

Chess has always been one of those favourites games played by all the family, and now this game has been super sized so that you can take all the fun of this great indoors game, outdoors. This is one of those games that are ideal for playing either on the lawn or patio. Chess is a game played between two people on a chess board made up of 64 squares with alternating colours (Black and White) using 32 Chess pieces (16 for each player). One player has the black chess pieces and the other the white chess pieces.

The pieces come in three sections, the base come as two parts and clip together so that they can be filled with either sand or water, making the pieces weighty enough to be kept out side all the time. The third section is the topper or crown section that identifies each piece.

The pieces each have a base diameter of 24cm and vary in height from 43cm (Pawn) up to 64cm (King) the pieces are produced in the classic colours of Black and White and make a real feature and talking point in any garden.

Enjoy those long summer days and evenings playing with all the family and friends playing some great outdoors games. From the youngest member of the family to the older family member, everyone can have fun playing with one of these all time favourites.

The object of the game is to jump and remove (eliminate) all of your opponent's Chess pieces or to create a situation in which it is impossible for your opponent to make any move. In most cases victory normally occurs when one player puts the other into a Check Mate situation.

What's Included and Dimms

Giant Chess includes:
* Large Chess Pieces
* Set of 16 durable and all weather Black Pieces - Some self assembly required
* Set of 16 durable and all weather White Pieces - Some self assembly required
* Pieces can be filled with Sand or Water
* Packed in 2 strong cardboard boxes

Giant Chess Dimms:
* Chess Piece Height: varies from 43 cms (1' 5") up to 64 cms (2' 1")
* Chess Piece Base Width: 24 cms (10 ")
* Weight of full set: 36 kgs

***Please remember that these Giant Chess Pieces are supplied WITHOUT a playing mat which you will need to buy separately.

History

The short History of Chess:
While the exact origins of chess are unclear, it is thought that the history of chess spans back some 1500 years when modern rules first took form during the Middle Ages.

The earliest predecessors of the game originated in India, before the 6th century AD. From India, the game spread to Persia. When the Arabs conquered Persia, chess was taken up by the Muslim world and subsequently spread to Southern Europe. In Europe, chess evolved into its current form in the 15th century. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place.In the second half of the 19th century, modern chess tournament play began, and the first world Chess Championship was held in 1886. The 20th century saw great leaps forward in chess theory and the establishment of the World Chess Federation (FIDE). Today Fédération Internationale des Échecs (FIDE), also known as the World Chess Organization, sets the standard rules, with slight modifications made by some national organizations for their own purposes.

Developments in the 21st century include use of computers for analysis, which originated in the 1970s with the first programmed chess games on the market. Online gaming appeared in the mid 1990's.


More in depth History of Chess:

European Chess:
Chess in roughly the form of today appeared in in Southern Europe around the end of the 15th century and quickly became popular Europe wide. The powers of certain pieces were increased and new rules were added such as castling, two square pawn advance, and en passant. The most important changes turned the Fers into the most powerful piece of all, the Queen and the Alfil into the far-ranging Bishop by unrestricting it's power of diagonal movement.

In 1749, Francois-Andre Danican Philidor, a composer and leading Chess player at the time, published 'L'analyse du jeu des Echecs' (Analysis of the game of chess). This is one of the greatest Chess works of literature ever written and has been translated into many languages since. Howard Staunton, the top player in the mid 19th century also wrote several important theoretical works and organised the first international chess tournament in London in 1851. This was won by Adolf Anderssen from Germany. In 1858, Paul Charles Morphy came to Europe from the USA and managed to take the mantle of best player at a very youthful age.

The history of chess pieces is also a story worth telling. Until the mid 19th century, pieces tended to come as one of two extremes. The rich would display very ornate expensive decorate pieces with delicately crafted representations of kings, queens etc. which were often top-heavy and impractical while everyone else mostly used roughly hewn wooden lumps with only the height of the pieces to distinguish between them.

In 1847, John Jaques of London created a new design which hit a happy medium between the two and was both practical and elegant. On the one hand, the pieces were easily distinguishable by easily recognisable symbols atop a pedestal - the King with a crown, the Queen with a coronet and the bishop by a mitre. The pawn is supposed to be a representation of the mason symbol for square and compasses while the piece de resistance, the knight, is an copy of the horse cut into the Elgin marble in Italy. On the other hand, by using different heights of pedestal, the useful idea of representation by height was retained. Howard Staunton apparently immediately realised the overall benefit of such a new design and lent his name to the new pieces which were duly launched in 1849. These Staunton pieces were immediately popular and soon became all the rage. At the end of the century, the design had evolved slightly - the protruberances of certain pieces were reduced or made more robust to prevent breakages and enable easier mass production. The newly released 1890 design quickly became the de facto standard for Chess all over the world and it has stayed that way ever since.

Modern competition-style Chess:
Competitive chess became visible in 1834, and the 1851 London Chess tournament raised concerns about the time taken by the players to deliberate their moves. On recording time it was found that players often took hours to analyze moves, and one player took as much as two hours and 20 minutes to think over a single move at the London tournament. The following years saw the development of speed chess, five-minute chess and the most popular variant, a version allowing a bank of time to each player in which to play a previously agreed number of moves, e.g. two hours for 30 moves.

In the final variant, the player who made the predetermined number of moves in the agreed time received additional time budget for his next moves. Penalties for exceeding a time limit came in form of fines and forfeiture. Since fines were easy to bear for professional players, forfeiture became the only effective penalty; this added "lost on time" to the traditional means of losing such as checkmate and resigning.

In 1861 the first time limits, using sandglasses, were employed in a tournament match at Bristol, England. The sandglasses were later replaced by pendulums. Modern clocks, consisting of two parallel timers with a small button for a player to press after completing a move, were later employed to aid the players. A tiny latch called a flag further helped settle arguments over players exceeding time limit at the turn of the 19th century.

A Russian composer, Vladimir Korolkov, authored a work entitled "Excelsior" in 1958 in which the White side wins only by making six consecutive captures by a pawn. Position analysis became particularly popular in the 19th century. Many leading players were also accomplished analysts, including Max Euwe, Mikhail Botvinnik, Vasily Smyslov and Jan Timman. Digital clocks appeared in the 1980s.

Another problem that arose in competitive chess was when adjourning a game for a meal break or overnight. If the players are X and Y, and X moved last before the adjournment, this would make it much easier for Y than for X to analyze the game during the adjournment. Preventing access to a chess set to work out moves during the adjournment in his hotel room or wherever would not stop him from analyzing the position in his head. Various strange ideas were attempted, but the eventual solution was the "sealed move": X, last thing before the adjournment, does not make his move but writes it on a piece of paper which he hands to a referee, who after the adjournment makes the move, and X and Y then continue the game.

Birth of a sport (1850-1945):
The first modern chess tournament was held in London in 1851 and won, surprisingly, by German Adolf Anderssen, relatively unknown at the time. Anderssen was hailed as the leading chess master and his brilliant, energetic attacking style became typical for the time, although it was later regarded as strategically shallow. Sparkling games like Anderssen's Immortal game and Evergreen Game or Morphy's Opera game were regarded as the highest possible summit of the chess art.

Deeper insight into the nature of chess came with two younger players. American Paul Morphy, an extraordinary chess prodigy, won against all important competitors, including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks. Prague born Wilhelm Steinitz later described how to avoid weaknesses in one's own position and how to create and exploit such weaknesses in the opponent's position. In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master Johannes Zukertort in 1886 is regarded as the first official World Chess Championship. Steinitz lost his crown in 1894 to a much younger German mathematician Emanuel Lasker, who maintained this title for 27 years, the longest tenure of all World Champions.

It took a prodigy from Cuba, José Raúl Capablanca (World champion 1921-27), who loved simple positions and endgames, to end the German-speaking dominance in chess; he was undefeated in tournament play for eight years until 1924. His successor was Russian-French Alexander Alekhine, a strong attacking player, who died as the World champion in 1946, having briefly lost the title to Dutch player Max Euwe in 1935 and regaining it two years later.

Between the world wars, chess was revolutionized by the new theoretical school of so-called hypermodernists like Aron Nimzowitsch and Richard Réti. They advocated controlling the center of the board with distant pieces rather than with pawns, inviting opponents to occupy the center with pawns which become objects of attack.

Since the end of 19th century, the number of annually held master tournaments and matches quickly grew. Some sources state that in 1914 the title of chess grandmaster was first formally conferred by Tsar Nicholas II of Russia to Lasker, Capablanca, Alekhine, Tarrasch and Marshall, but this is a disputed claim. The tradition of awarding such titles was continued by the World Chess Federation (FIDE), founded in 1924 in Paris. In 1927, Women's World Chess Championship was established; the first to hold it was Czech-English master Vera Menchik.

Post-war era (1945 and later):
After the death of Alekhine, a new World Champion was sought in a tournament of elite players ruled by FIDE, who have controlled the title since then, with one interruption. The winner of the 1948 tournament, Russian Mikhail Botvinnik, started an era of Soviet dominance in the chess world. Until the end of the Soviet Union, there was only one non-Soviet champion, American Bobby Fischer (champion 1972-1975).

In the previous informal system, the World Champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into "Interzonal tournaments", where they were joined by players who had qualified from "Zonal tournaments". The leading finishers in these Interzonals would go on the "Candidates" stage, which was initially a tournament, later a series of knock-out matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system worked on a three-year cycle.

Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to Vasily Smyslov, but regained the title in a rematch in 1958. In 1960, he lost the title to the Latvian prodigy Mikhail Tal, an accomplished tactician and attacking player. Botvinnik again regained the title in a rematch in 1961.

Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian Tigran Petrosian, a genius of defense and strong positional player, was able to hold the title for two cycles, 1963-1969. His successor, Boris Spassky from Russia (1969-1972), was a player able to win in both positional and sharp tactical style.
The next championship, the so-called Match of the Century, saw the first non-Soviet challenger since World War II, American Bobby Fischer, who defeated his Candidates opponents by unheard-of margins and clearly won the world championship match. In 1975, however, Fischer refused to defend his title against Soviet Anatoly Karpov when FIDE refused to meet his demands, and Karpov obtained the title by default. Karpov defended his title twice against Viktor Korchnoi and dominated the 1970s and early 1980s with a string of tournament successes.

Karpov's reign finally ended in 1985 at the hands of another Russian player, Garry Kasparov. Kasparov and Karpov contested five world title matches between 1984 and 1990; Karpov never won his title back.

In 1993, Garry Kasparov and Nigel Short broke with FIDE to organize their own match for the title and formed a competing Professional Chess Association (PCA). From then until 2006, there were two simultaneous World Champions and World Championships: the PCA or Classical champion extending the Steinitzian tradition in which the current champion plays a challenger in a series of many games; the other following FIDE's new format of many players competing in a tournament to determine the champion. Kasparov lost his Classical title in 2000 to Vladimir Kramnik of Russia.

Earlier in 1999, Kasparov as the reigning world champion played a game online against the world team composed of more than 50,000 participants from more than 75 countries. The moves of the world team were decided by plurality vote, and after 62 moves played over four months Kasparov won the game. The number of ideas, the complexity, and the contribution it has made to chess theory make it one of the most important chess games ever played.

The FIDE World Chess Championship 2006 reunified the titles, when Kramnik beat the FIDE World Champion Veselin Topalov and became the undisputed World Chess Champion. In September 2007, Viswanathan Anand from India became the next champion by winning a championship tournament. In October 2008, Anand retained his title, decisively winning the rematch against Kramnik.

Rules

DOWNLOAD OR PRINT OFF RULES FOR GARDEN CHESS HERE
(opens as a PDF in a separate window which can then be saved as a file or printed off)

Simple Rules for playing Garden Chess:

The Object of the game:
The object of the game is to "CHECKMATE" the other King piece. Checkmate happens when the King is in a position to be captured (in check) and cannot escape from capture.

There are only three ways that a King can get out of check.
1st is to move out of the way (though he cannot castle - see below)
2nd is to block the check with another piece.
3rd is to capture the piece threatening the King.

If a King cannot escape "Checkmate" then the game is over. Customarily, the King is not captured or removed from the board but the game is simply declared over.

No of Players:
The game of chess is played with two players with each player taking a move alternatively.

The Playing area: :
Chess is played on a board made up of 64 squares (8 x8) and of alternating colours between Black and White. The bottom right hand square nearest to each player should always be White.

Number of pieces per player:
Each player has 16 pieces - 1 set white and 1 set Black - and each set contains the same number of pieces as follows:

1x King
1x Queen
2x Rooks
2x Bishops
2x Knights
8x Pawns

Setting up of Playing Board:
With the board laid up in the correct way as described in "The Playing Area" above, both players place their pieces in the same order as below:

2nd Row - 8x Pawns
1st Row - Rook, Knight, Bishop, King, Queen, Bishop, Knight, Rook

Starting the game:
Players choose which colour pieces they will have by tossing a coin or any other way of deciding the players choose.

The player who has chosen the White set of pieces is the player who starts the game and then moves continue to alternate between Black and White.

How Pieces move:
Each of the 6 different pieces moves in different ways. Pieces cannot move through other pieces (although the knight can jump over other pieces), and can never move onto a square with one of their own pieces already in it. However, pieces can be moved to take the place of an opponent's piece which in turn then becomes a captured piece and is then removed from the board. Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture or to control important square in the game.

The King:
The King is the most important piece, but is also one of the weakest. The King piece can only move one square in any direction - straight forward, straight backwards, straight side to side or diagonally.
The King may never move himself into a "check" position (where he could be captured)

The Queen:
The Queen is the most powerful piece. When moving she can move in any one straight direction - forward, backwards, sideways or diagonally - as far as she wants as long as she does not move through any of her own pieces. As with all pieces, if the Queen captures an opponent's piece then her move is over and the captured piece is removed from the board.

The Rook:
The Rooks are particularly powerful when working together. The Rook may move as far as it wants going forward, backwards or sideways, as long as it does not move through any of its own pieces. As with all pieces, if the Rook captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Bishop:
Bishops work well together. Each Bishop may move as far as it wants, but only in a diagonal direction, as long as it does not move through any of its own pieces. Each Bishop starts on alternate colours (1 Black and 1 White) and must always stay on that colour. As with all pieces, if the Bishop captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Knight:
The Knight piece moves in a very different way to other Chess pieces - going two squares in one direction (in a straight line forward, backwards or sideways) and then one more move at a 90° angle, just like the shape of the letter "L". Knights are also the only piece in a chess set that can move over other pieces - provided the square they land on is not occupied. As with all pieces, if the Knight captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Pawn:
The Pawn piece is unusual as they move and capture other pieces in different ways. They can move forward, but capture diagonally. Pawns can only move forward one square at a time, except for their very first move where they can move forward two squares. Pawns can only capture one square diagonally in front of them. They can never move or capture backwards. If there is another piece directly in front of a pawn, it cannot move past or capture that piece. As with all pieces, if the Pawn captures an opponent's piece then its move is over and the captured piece is removed from the board.

The Pawn piece also has another special ability and that is if a pawn reaches the other side of the board without being captured, it can become any other chess piece. This is called "PROMOTION". A pawn may be promoted to any other chess piece (not necessary a captured piece) usually to a queen. ONLY PAWNS MAY BE PROMOTED.

Castling:
There is one other special rule to bear in mind when playing chess and that is called Castling. This move allows you to do two special things all in one move. It allows you to get your King to safety (hopefully) and to get your Rooks out of the corner and into the game.
On a players turn he may move his King two squares over to one side and then move the Rook from that side's corner to right next to the King on the opposite side.

However, in order to Castle it must meet the following criteria:
* It must be that King's very first move
* It must be that Rook's very first move
* There cannot be any pieces between the King and the Rook to move
* The King may not be in "Check" or pass through "Check"

"Check" and "Checkmate":
As mentioned before, the object of the game is to "CHECKMATE" the other King piece. Checkmate happens when the King is in a position to be captured (in check) and cannot escape from capture.

There are only three ways that a King can get out of check.
1st is to move out of the way (though he cannot castle - see below)
2nd is to block the check with another piece.
3rd is to capture the piece threatening the King.

If a King cannot escape "Checkmate" then the game is over. Customarily, the King is not captured or removed from the board but the game is simply declared over.

The Draw:
Very occasionally a game of chess will end in a "Draw" (without a winner). There are 5 reasons why a game of chess might end this way, in a draw:

* The position reaches a stalemate where it is one player's turn to move, but his King is NOT in Check and yet he does not have another legal move
* The players may simply agree to a draw and stop playing
* There are not enough pieces on the board to force a "CHECKMATE" (eg: a King and a Bishop vs a King)
* A player declares a draw if the same exact position is repeated three times (though not necessarily three times in a row)
* Fifty consecutive moves have been played where neither player has moved a Pawn or captured a piece.

Delivery

Orders placed on a weekend or Bank Holiday will be processed on the Next Working Business day.

Standard Delivery of this product which is included in our price is to Mainland England, Wales and most of Scotland (see below) and is on a 3 - 5 working day service. Additional carriage charges apply to delivery areas outside of these areas and can be found below along with the expected delivery service. Delivery to these other areas is normally between 3 - 5 working days but please allow up to 5 working days.

All Deliveries are made between Monday - Friday - 08:00 - 18:00


3 - 5 day (Standard) service up to 30 kgs: Included in Price
Mainland England and Wales: All Postcodes
Scotland: AB, DD, DG, EH, FK, G, KA (except KA27 and KA28), KY, ML, PA1 - PA19, PH1 - PH4, TD.

3 - 5 day (Standard) service up to 30 kgs: £9.99
Northern Ireland: All BT Postcodes
Southern Ireland: Rep of Eire
Isle of Wight: PO30 - PO41 (IOW Only)
Scilly Isles: TR21 - TR25

3 - 5 day (Standard) service up to 30 kgs: £22.99
Scottish Highlands & Islands: G83 - G84, HS, IV, KA27 - KA28, KW, PA20 - PA78, PH17 - PH50, ZE.
Channel Islands: JE, GY
Isle of Man: IM



If you are in a hurry to receive your goods, the option of a Next Working Business day service to certain areas, and which is available as a chargeable option as shown below, MUST BE ORDERED BEFORE 11.30am on a working business day.

Please Note:
Next Working Business Day service is NOT available for Scottish Highlands, Scottish Islands, Southern Ireland, Channel Islands or the Isle of Man.

Next Working Business Day service up to 30 kgs: £9.99
Mainland England and Wales: All Postcodes
Scotland: AB, DD, DG, EH, FK, G (except G83 and G84), KA (except KA27 - KA28), KY, ML, PA1 - PA19, PH1 - PH4, TD.

Next Working Business Day service up to 30 kgs: £18.99
Northern Ireland: All BT Postcodes
Isle of Wight: PO30 - PO41 (IOW Only)
Scilly Isles: TR21 - TR25

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